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Kevin Rodgers

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Kevin Rodgers is a single dad living in Plainfield, IL, with his kids, Aiden and Emma. In what little free time that allows, he enjoys movies, sports, and reading. In addition to the Mason Gideon novels, Kevin has designed and published several board games, including Back to the Future: Dice Through Time, Space Mountain, Flash Point: Legacy of Flame, and Mass Transit.

  1. What genre(s) do you write?


    Middle Grade Contemporary Fantasy, although I have WIPs in multiple genres.


  1. Do you have a newly released novel? What is the title and a link to buy the novel?


    I have two books out right now:

    Mason Gideon and the caves of Fate (Book 1)

    Mason Gideon and the Glass Tower (Book 2)

    Both books available on Amazon and Ingram Spark


  1. Are there any other social media links, websites, or other places to learn about you that we should add?


    Blue Sky: @KLRodgers4

    Facebook: KevinRodgers, Author/Board Game Designer

    Goodreads: Kevin Rodgers

    Instagram: @KevinLRodgers4

    TikTok: @KevinLRodgers4

    Threads: @KevinLRodgers4

    Twitter/X: @KLRodgers4

    Website: Stolen Knight Publishing


  1. If you are traditionally published, who is your agent? If you are self-published, what publishing software do you prefer/ who is your publisher?


    Self-published. We started our own publishing company - Stolen Knight Publishing. We use Word and Google Docs for the actual writing, Atticus for our formatting, and upload directly to both Amazon and Ingram Spark.


  1. What made you decide to co-write your series with Rachel Green?


    I’ve known Rachel for over 25 years. We worked together at a haunted movie theatre in St. Charles, IL and became immediate friends. She’s a writer (has 3 adult paranormal romance books out) and one of my best friends. I had an idea for the Mason Gideon series and pitched it to her to see if she would like to collaborate on it and she liked the idea. The rest is history.


  1. How has your passion for writing inspired you to create board games or vice versa?


    I’ve always been a part of a creative group of friends. In high school, we would make short movies for book reports and had a love of brainstorming our own books, movies, and TV, stuff like that. For a long time, as I got older, and time and real life went along I couldn’t really get any kind of creative juices flowing. I would get ideas here and there and jot them down, but they wouldn’t be more than a note in a notebook.


    Then, my friend created a board game (I didn't even know that was a thing a person could do) and sold it to a publisher, introducing me to the world of board games. It was like a dam burst, creatively. I didn’t realize how big of a thing the board game universe was. We started working on our own games, and I started getting more and more ideas for stories. Not just little notes, but pages of plot and backstory. After that writing/creating became more than just something that would be cool to do one day and became something I NEEDED to do.


  1. What do you love the most about being an author?


    There are so many things! With being both an author and board game designer, seeing your creations come to life and holding them in your hands and being able to share them with other people never gets old. Plus, the feeling you get when people you don’t know tell you they enjoyed your book/game and share stories of the joy or happiness they got out of it is absolutely unreal.


  1. If you could give any advice to a new writer/author, what would it be?


    Don’t obsess over the first draft. It’s supposed to be rough. It’s a ROUGH draft. So many stories die in that first draft because we try to make it perfect or because we compare it with finished, polished, and published books. Those books all started out as rough first drafts. Get it on the page and then edit it. And edit it. And edit 100 more times. SPOILER: It still won’t be perfect. Just be kind to yourself.

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